OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4 (Networking Technology)
OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 1.4 (Networking Technology)
paperback
Published:
13 November, 2003
Description
The OpenGL Programming Guide provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition of the bestselling guide will describe all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL ARB extensions. Some of the new features in the core library include cube-mapped texture mapping, multi-texturing, multi-sampled anti-aliasing, depth-texturing and shadows, and advanced texture application modes. Most importantly, the ARB vertex and fragment program extension (commonly referred to as shaders ) will be introduced. Many new example programs and color slides have been incorporated as well. As with all of the previous editions, this one was developed under the auspices of the OpenGL Architecture Review Board, and industry consortium responsible for guiding the evolution of OpenGL, and written by some of the most influential developers in the field.
More Details
| Type | Book |
|---|---|
| ISBN13 | 9780321173485 |
| ISBN10 | 0321173481 |
| Number Of Pages | 816 |
| Item Weight | 906 g |
| Product Dimensions | 189 x 39 x 220 mm |
| Publisher / Reseller | Addison Wesley |
| Format | paperback |
| Edition | 4 |
Author's Bio
0321173481AB06132006