When you buy a used copy YOU SAVE
Carbon Dioxide
3.58Kg of CO2
Water
448 litre(s) of Water
Tree
0.0269 Tree(s)
donate
1 book donated to global literacy projects

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2

4.03 ( 39 Ratings by Goodreads)
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2

4.03 (39 Ratings by Goodreads)
paperback
Published: 1 August, 2005
Standard worldwide delivery by Tue, June 23 - Fri, June 26
Order within 0
Condition: USED
$42.56
RRP $57.54
You save $14.98 (26%)
Price includes shipping
Available 3 in stock
- +
FREE Returns within 30 days

Description

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLA (R) Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 1.4. This fifth edition of the best-selling "red book" describes the latest features of OpenGL Versions 1.5 and 2.0, including the introduction of the OpenGL Shading Language. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.This fifth edition has been extensively updated to include the newest features of OpenGL Versions 1. 5 and 2.0, including: *Storage of vertex arrays in buffer objects for faster rendering *Occlusion queries for course-grain visibility testing *Non-power-of-two dimensioned texture maps *Point sprites *Separate stencil operations for RGB and alpha *Rendering to multiple color buffers using GLSL Most importantly, this edition discusses the OpenGL Shading Language (GLSL) and explains the mechanics of using this new language to create complex graphics effects and boost the computational power of OpenGL.
See more

More Details

Type Book
ISBN13 9780321335739
ISBN10 0321335732
Number Of Pages 896
Item Weight 3171 g
Product Dimensions 183 x 99 x 244 mm
Publisher / Reseller Addison Wesley
Format paperback
Edition 5
See More +

Author's Bio

Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.



Show more