Animation Maths

Animation Maths

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Published: 9 November, 2021
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Description

This updated version of Animation Maths is an accessible and practical guide to animation programming. It opens with arithmetic, solving systems and trigonometry fundamentals, then guides the reader through standard topics such as real functions, the relevant golden section, coordinate systems and vectors. All the subsequent topics are programming oriented and calculus-free and have been selected to add efficiency to your games and animations. In addition to programmable kinematics, Animation Maths offers collision detection, the parametric equations of lines and planes in 3D, and matrices, which are covered in great detail. On its extension to complex numbers, Animation Maths shows the abilities of quaternions as superior 3D rotators.

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More Details

Type Book
ISBN13 9789401474955
ISBN10 9401474958
Number Of Pages 416
Item Weight 874 g
Publisher / Reseller Lannoo Publishers
Format paperback
Edition Updated edition
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Author's Bio

Bieke Masselis and Ivo De Pauw hold master’s degrees in mathematics. As lecturers at Howest University of Applied Sciences, both authors are Mathematica® certified by CAN.nl.

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