Mastering Graphics Programming with Vulkan :Develop a modern rendering engine from first principles to state-of-the-art techniques
Mastering Graphics Programming with Vulkan :Develop a modern rendering engine from first principles to state-of-the-art techniques
paperback
Published:
10 February, 2023
Description
More Details
| Type | Book |
|---|---|
| ISBN13 | 9781803244792 |
| Number Of Pages | 382 |
| Item Weight | 1000 g |
| Publisher / Reseller | Packt Publishing Limited |
| Format | paperback |
Author's Bio
Marco Castorina first got familiar with Vulkan while working as a driver developer at Samsung. Later he developed a 2D and 3D renderer in Vulkan from scratch for a leading media-server company. He recently joined the games graphics performance team at AMD. In his spare time, he keeps up to date with the latest techniques in real-time graphics. Gabriel Sassone is a rendering enthusiast currently working as a Principal Rendering Engineer at Multiplayer Group. Previously working for Avalanche Studios, where his first contact with Vulkan happened, where they developed the Vulkan layer for the proprietary Apex Engine and its Google Stadia Port. He previously worked at ReadyAtDawn, Codemasters, FrameStudios, and some non-gaming tech companies. His spare time is filled with music and rendering, gaming, and outdoor activities.