The Augmented Reality of Pokémon Go :Chronotopes, Moral Panic, and Other Complexities
The Augmented Reality of Pokémon Go :Chronotopes, Moral Panic, and Other Complexities
hardback
Published:
8 February, 2019
Description
More Details
| Type | Book |
|---|---|
| ISBN13 | 9781498574914 |
| ISBN10 | 1498574912 |
| Number Of Pages | 148 |
| Item Weight | 372 g |
| Product Dimensions | 162 x 229 x 15 mm |
| Publisher / Reseller | Bloomsbury Publishing Plc |
| Format | hardback |
Media Reviews
The global treasure hunting game Pokémon GO, in which players collect cute virtual monsters in real world locations, comes under scrutiny by top anthropologists who play with, puzzle over, and thoughtfully analyze the trend and all its fascinating gamelore. The Augmented Reality of Pokémon GO will surely delight all readers, from fans to other scholars. -- Laura Miller, University of Missouri-St. Louis
This dense and delightful book demonstrates that Pokémon GO is more than a popular game and top news story. Instead, as a cross-cultural product creatively using world places, Pokémon GO provides valuable insights into society, politics, history, geography, and notions of nation and home. It shows how digital media influences our interaction with the lived environment. These seven essays apply critical theories to analyze Pokémon GO, providing academic models, and prove that playful popular culture teaches serious lessons. Gotta read them all! -- Alisa Freedman, University of Oregon
Author's Bio
Neriko Musha Doerr is professor in the Salameno School of American and International Studies at Ramapo College.
Debra Occhi is professor of anthropology at Miyazaki International College