Game Development with Construct 2 :From Design to Realization
Game Development with Construct 2 :From Design to Realization
paperback
Published:
19 May, 2017
Description
What You'll Learn
- Create complete functional games using the Construct 2 game engine
- Understand general logical structures underlying video game programs
- Use practical game design advice (such as visual feedback and gameplay balancing)
- Understand programming concepts useful throughout computer science
Who This Book Is For
Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuringangles, and applying formulas)
More Details
| Type | Book |
|---|---|
| ISBN13 | 9781484227831 |
| ISBN10 | 1484227832 |
| Number Of Pages | 240 |
| Item Weight | 1000 g |
| Publisher / Reseller | APress |
| Format | paperback |
| Edition | 1st ed. |
Author's Bio
Lee Stemkoski is a professor of computer science and mathematics. He earned his Ph.D. in Mathematics from Dartmouth College in 2006. He has been teaching at the college level, with an emphasis on Java Programming, Computer Graphics, and Video Game Development for the past six years. Lee particularly enjoys playing classic games released for the Nintendo and Super Nintendo Entertainment System consoles. He has written another book, Beginning Game Development with LibGDX, in addition to many other scholarly articles and game development tutorials.
Evan Leider is currently pursuing a B.S. in Computer and Management Information Systems with a specialization in Game Development, with an expected graduation date of 2018. Since 2012, he has been using Construct 2 to create his own games. Evan has been a teaching assistant in introductory video game programming courses for two years, where he helps college and high school students learn how to use Construct 2. He enjoys playing video games such as Sonic the Hedgehog and Super Smash Brothers.