Digital Games in Language Learning :Case Studies and Applications - New Directions in Computer Assisted Language Learning
Digital Games in Language Learning :Case Studies and Applications - New Directions in Computer Assisted Language Learning
paperback
Published:
12 August, 2022
Description
This edited volume provides a comprehensive overview of contemporary research into the application of digital games in second and foreign language teaching and learning.
As the use of digital games in foreign language education continues to expand, there is a need for publications that provide a window into recent innovations in this increasingly influential area of language education. This volume is wide ranging in scope incorporating both theory and practice and includes contributions from authorities in the field. Areas covered include research reviews and a range of case studies conducted in a variety of international contexts.
This volume represents an essential guide to developments in this field and will have wide appeal to students, language educators, game and instructional designers.
More Details
| Type | Book |
|---|---|
| ISBN13 | 9781032145976 |
| ISBN10 | 1032145978 |
| Number Of Pages | 184 |
| Item Weight | 520 g |
| Publisher / Reseller | Taylor & Francis Ltd |
| Format | paperback |
Media Reviews
"This book provides a timely review of current developments in the field of digital game-based language learning and addresses limitations of existing research. It highlights the importance of incorporating theoretical approaches and longitudinal studies. This publication also sets out an agenda for future research."
Professor Michael Thomas, Liverpool John Moores University, UK.
Author's Bio
Mark Peterson is an Associate Professor at Kyoto University, where he established and now directs a research lab focusing on computer assisted language learning.
Nasser Jabbari is an Assistant Professor of TESOL and Applied Linguistics at the University of Essex. His research interest lies at the interface between L2 learning and digital technologies.