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The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer
The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer
paperback
Published:
23 April, 2007
paperback
Published:
23 April, 2007
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Description
This structured course book is the perfect introduction to the exhilarating world of game design. Richly illustrated with screengrabs and artwork, the book includes step-by-step tutorials that present all aspects of designing and developing dynamic computer games. Including practical exercises and assignments.
More Details
| Type | Book |
|---|---|
| ISBN13 | 9780500286586 |
| ISBN10 | 0500286582 |
| Number Of Pages | 192 |
| Item Weight | 797 g |
| Product Dimensions | 216 x 22 x 220 mm |
| Publisher / Reseller | Thames and Hudson Ltd |
| Format | paperback |
| Edition | 01 |
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Author's Bio
Jared Taylor has spent over a decade in the video games industry as a designer and producer and is currently lecturing at Ravensbourne College of Design and Communication. Andrew Segal studied Animation at Norwich School of Art and Design before working in motion capture and computer games. He now runs the Foundation Degree in Game Art and Design at Norwich School of Art and Design.