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The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer

3.68 ( 31 Ratings by Goodreads)
The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer

The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer

3.68 (31 Ratings by Goodreads)
paperback
Published: 23 April, 2007
Standard worldwide delivery by Mon, June 29 - Thu, July 2
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Condition: USED
$8.62
RRP $20.08
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Description

This structured course book is the perfect introduction to the exhilarating world of game design. Richly illustrated with screengrabs and artwork, the book includes step-by-step tutorials that present all aspects of designing and developing dynamic computer games. Including practical exercises and assignments.
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More Details

Type Book
ISBN13 9780500286586
ISBN10 0500286582
Number Of Pages 192
Item Weight 797 g
Product Dimensions 216 x 22 x 220 mm
Publisher / Reseller Thames and Hudson Ltd
Format paperback
Edition 01
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GoodReads Reviews

Author's Bio

Jared Taylor has spent over a decade in the video games industry as a designer and producer and is currently lecturing at Ravensbourne College of Design and Communication. Andrew Segal studied Animation at Norwich School of Art and Design before working in motion capture and computer games. He now runs the Foundation Degree in Game Art and Design at Norwich School of Art and Design.

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