Graphics Programming in C++: Writing Graphics Applications for Windows 98 (Essential Series)

Graphics Programming in C++: Writing Graphics Applications for Windows 98 (Essential Series)

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Hardcover
ISBN13: 9783540761853
Condition: USED Quantity
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2 item(s) in stock
£74.79
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The Windows 98 operating system makes life easy for the user but the creation of a Windows 98 graphics application can be a bewildering experience for the novice programmer. This book attempts to provide a quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 Graphics Device Interface; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.

Type Book
Number Of Pages 250
Item Height 21 mm
Item Width 161 mm
Item Weight 516 Gram
Product Dimensions 161 x 21 x 242
Publisher Springer
Format Hardcover | 250